Cross-Device: Native x Web
Hardly a company will have the luxury of producing specific applications for each of its features and target platforms. It is in this scenario that enters the frameworks and tools that help us building these applications. In the case of mobile applications, we can create a unique code application to be executed in iPhone, Android devices, WindowsPhone, etc. For this, we rely on various frameworks like, for instance, PhoneGap, Appcelerator, Adobe AIR, Sencha, Unity, Corona, Mono, etc.
Although these frameworks are relatively recent, if you look at the big picture, we already have these crossdevice and crossplatforms technologies being developed for over 20 years! A Web application running on a browser like Chrome, Firefox, Internet Explorer, Opera, etc, is by definition crossdevice and crossplatform. We know that these browsers work in various devices (including TVs!) and also in various platforms. So... why reinventing the wheel?
The point where we must focus and where the Web is converging is to allow access to a device functionality directly from the browser. And who is behind this venture is HTML5, which is gaining ground every day in our daily lives. Through the evolution of HTML5, Web applications can behave like native applications and work exactly as if you were accessing the functionality of your device. For example, we can build transparent Web applications that can access the camera and vibration on your device, and even persist data without connecting to a server, working completely offline.
This article starts a series of posts that intends to discuss these problems and some of its solutions we found to deal with. Stay tuned.